Resources & Guides

Game Art Editor Blog

Expert guides on WebP optimization, sprite workflows, layer techniques, and game asset pipelines.

11 articles
New
Workflow5 min read·Jul 2, 2026

How to Get a Layered PSD into Unity Without Flattening It

Unity merges a PSD into one flat sprite by default. Here are three browser-based ways to keep your layers and get clean, Unity-ready assets — no Photoshop, no plugin.

GA
Game Art Editor Team
Core Engineering
New
Tutorial6 min read

Free Photo Editing for Chromebook Classrooms: A Teacher's Quick-Start Guide

Run a full photo & PSD editing lesson on school Chromebooks with zero installs, no logins, and no IT white-listing — plus a ready-to-use 45-minute layers activity.

GA
Jun 27, 2026
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Tutorial5 min read

How to Export All Layers in One Click

Export All Layers in One Click

GA
Apr 4, 2026
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Tutorial5 min read

Unleashing Professional Power: How ArtEditor WebP Editor Handles PSD Files

ArtEditor now opens, edits, and exports PSD files directly in the browser. No Photoshop required.

GA
Apr 2, 2026
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Tutorial6 min read

ArtEditor WebP Editor Review: The Best Browser Tool for Game Artists

A deep-dive review of ArtEditor — the browser-based WebP editor that launched on Product Hunt and fills a specific gap legacy editors still can't.

GA
Apr 1, 2025
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Performance7 min read

The Complete WebP Optimization Guide for Game Artists

How to cut sprite sheet file sizes by up to 80% without any visible quality loss — using only your browser.

GA
Mar 28, 2025
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Workflow5 min read

Non-Destructive Sprite Sheet Workflows with Layers

Structure your layer stack so you can re-export any animation frame without redoing manual work.

GA
Mar 14, 2025
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SEO6 min read

SEO Metadata for Game Assets: How to Rank Your Art

The metadata fields that Google Image Search actually indexes — and how to set them before you publish.

GA
Feb 24, 2025
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Technical8 min read

Canvas 2D Performance Tricks Every Game Artist Should Know

How the rendering engine inside Game Art Editor achieves 60 fps with 50+ layers — techniques you can apply in your own tools.

GA
Feb 10, 2025
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Technical6 min read

How to Build Game Dev Tools That Work Offline (PWA Deep Dive)

Service workers, cache strategies, and the manifest fields that make your tool installable — explained for game developers.

GA
Jan 22, 2025
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Tutorial5 min read

Removing Backgrounds from Game Sprites (Without Photoshop)

Three browser-native techniques — from magic wand selection to AI removal — ranked by quality and speed.

GA
Jan 8, 2025
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