Resources & Guides

Game Art Editor Blog

Expert guides on WebP optimization, sprite workflows, layer techniques, and game asset pipelines.

9 articles
New
Tutorial5 min read·Apr 4, 2026

How to Export All Layers in One Click

Export All Layers in One Click

GA
Game Art Editor Team
Core Engineering
New
Tutorial5 min read

Unleashing Professional Power: How ArtEditor WebP Editor Handles PSD Files

ArtEditor now opens, edits, and exports PSD files directly in the browser. No Photoshop required.

GA
Apr 2, 2026
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Tutorial6 min read

ArtEditor WebP Editor Review: The Best Browser Tool for Game Artists

A deep-dive review of ArtEditor — the browser-based WebP editor that launched on Product Hunt and fills a specific gap legacy editors still can't.

GA
Apr 1, 2025
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Performance7 min read

The Complete WebP Optimization Guide for Game Artists

How to cut sprite sheet file sizes by up to 80% without any visible quality loss — using only your browser.

GA
Mar 28, 2025
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Workflow5 min read

Non-Destructive Sprite Sheet Workflows with Layers

Structure your layer stack so you can re-export any animation frame without redoing manual work.

GA
Mar 14, 2025
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SEO6 min read

SEO Metadata for Game Assets: How to Rank Your Art

The metadata fields that Google Image Search actually indexes — and how to set them before you publish.

GA
Feb 24, 2025
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Technical8 min read

Canvas 2D Performance Tricks Every Game Artist Should Know

How the rendering engine inside Game Art Editor achieves 60 fps with 50+ layers — techniques you can apply in your own tools.

GA
Feb 10, 2025
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Technical6 min read

How to Build Game Dev Tools That Work Offline (PWA Deep Dive)

Service workers, cache strategies, and the manifest fields that make your tool installable — explained for game developers.

GA
Jan 22, 2025
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Tutorial5 min read

Removing Backgrounds from Game Sprites (Without Photoshop)

Three browser-native techniques — from magic wand selection to AI removal — ranked by quality and speed.

GA
Jan 8, 2025
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