100% local privacy
Every pixel operation runs on your device. There are no server uploads, no stored files, and no account requirement — ideal when you're handling client work or anything you can't put on someone else's cloud.
A full layer-based editor that runs entirely in your browser via WebAssembly. Open PSDs, edit on a real canvas, export to WebP — all on your own machine, with the privacy of a desktop app and nothing to download.
No account needed to edit. Cloud sync & AI tools are coming as an optional upgrade — the editor itself stays free.
Three things make it different from every "free online editor" that quietly uploads your files.
Every pixel operation runs on your device. There are no server uploads, no stored files, and no account requirement — ideal when you're handling client work or anything you can't put on someone else's cloud.
The engine compiles to WebAssembly, so heavy compositing and filters run close to native speed in Safari and Chrome — no laggy round-trips to a server, even on large canvases.
Import PSDs with their layer tree intact — toggle visibility, change opacity and blend modes, reorder layers — then export straight to modern WebP or PNG.
Clean up a sprite here, then hand it to the Batch 9-Slice to Prefab Generator — the edited graphic flows straight into automated Unity prefab output. One toolchain, no exporting back and forth.
Open the prefab generatorEverything you need to edit is free. The upcoming Pro tier only adds cloud and AI conveniences on top.
| Feature | FreeAvailable now | ProComing soon |
|---|---|---|
| Local-first editing (no uploads) | ||
| PSD import with layers | ||
| Layer opacity & blend modes | ||
| WebP & PNG export | ||
| Works offline after first load | ||
| Cloud asset sync across devices | ||
| One-click AI background removal |
One email when cloud sync and AI tools go live. No spam, unsubscribe anytime.
Yes. Game Art Editor is a 100% free, browser-based photo editor that runs natively on macOS in Safari, Chrome, or any modern browser. There is nothing to install and no subscription. It opens PSD files, preserves layers, and exports to PNG and WebP, making it a practical free Photoshop alternative for Mac users who need layer-based editing without Adobe's monthly fee.
Yes. Game Art Editor is local-first: every pixel operation runs in your browser using WebAssembly and the Canvas API. Your images never leave your device, there are no server uploads, no account is required, and nothing is stored in the cloud. You get the privacy of a desktop app inside a browser tab.
A local-first photo editor performs all processing on your own machine instead of sending files to a remote server. Game Art Editor loads a WebAssembly engine into the browser tab, so opening, filtering, compositing, and exporting all happen locally. The benefits are speed — no upload or download round-trips — privacy, and offline capability after the first load.
Yes. The editor parses Photoshop PSD files and keeps the layer structure intact. You can toggle visibility, adjust opacity, change blend modes, and reorder layers, then export directly to modern web formats including WebP and PNG.
Completely. Because processing is local-first, your images are never transmitted to or stored on any server. There is no upload step and no account requirement for the free tools, so your photo data stays entirely under your control.
No sign-up, no upload. Open the editor in a new tab and drop in a file.
Launch free editor