SPRITE SHEET MAKER
Pack your frames into one sprite sheet, in the browser
Drop in animation frames or a layered PSD, arrange them on a grid, and export a single packed transparent PNG that Unity, Godot, Phaser and GameMaker can slice. Free, no upload, works offline.
No upload · Works offline · Free to use
WHY THIS WORKS
Frames or a PSD
Drop in a set of PNG frames, or import a layered PSD and pull the layers you need onto the sheet.
One packed PNG
Arrange everything on a grid and export a single transparent PNG — one texture instead of dozens of files.
Engine-ready & free
Alpha is preserved for Unity, Godot, Phaser and GameMaker. Runs locally in your browser, nothing uploaded.
HOW IT WORKS
Make a sprite sheet in four steps
- 1
Add your frames
Import individual images or a layered PSD. Layers stay editable so you can tweak before packing.
- 2
Lay them on a grid
Position and align frames into even rows and columns for clean, predictable slicing later.
- 3
Pack into one sheet
Everything composites onto a single canvas with transparency intact.
- 4
Export the PNG
Download one packed transparent PNG and import it into your engine’s sprite editor.
WHY PACK A SHEET
One texture beats dozens of files
Loading fifty separate PNGs means fifty fetches and fifty textures in memory. Packing them into one sprite sheet lets the engine bind a single texture and draw every frame from it — fewer draw calls, less memory, smoother frame rates on low-end devices and the web.
Start from clean frames or a layered PSD and finish in the full editor. Everything stays on your machine.
FAQ
Sprite sheet maker — common questions
What is a sprite sheet?
A sprite sheet is one image that packs many smaller images — animation frames or UI elements — into a single file. Engines load one texture instead of dozens, cutting draw calls and memory. This tool packs your frames into one transparent PNG.
How do I make a sprite sheet online for free?
Open the editor, drop in your frames or a layered PSD, place them on a grid, then export a single packed PNG. No sign-up and no upload — everything is processed locally in your browser.
Does the sprite sheet keep transparency?
Yes. The exported PNG preserves the alpha channel, so each frame keeps its transparent background — exactly what Unity, Godot, Phaser and GameMaker expect.
Can I use a PSD as the source?
Yes. Import a layered PSD and each layer stays editable, so a designer’s multi-layer file becomes a packed sprite sheet without flattening it in Photoshop first.
Build your sprite sheet now
Free, in your browser. Nothing uploaded.
Open the sprite sheet editor