SPRITE SHEET MAKER

Pack your frames into one sprite sheet, in the browser

Drop in animation frames or a layered PSD, arrange them on a grid, and export a single packed transparent PNG that Unity, Godot, Phaser and GameMaker can slice. Free, no upload, works offline.

No upload · Works offline · Free to use

WHY THIS WORKS

Frames or a PSD

Drop in a set of PNG frames, or import a layered PSD and pull the layers you need onto the sheet.

One packed PNG

Arrange everything on a grid and export a single transparent PNG — one texture instead of dozens of files.

Engine-ready & free

Alpha is preserved for Unity, Godot, Phaser and GameMaker. Runs locally in your browser, nothing uploaded.

HOW IT WORKS

Make a sprite sheet in four steps

  1. 1

    Add your frames

    Import individual images or a layered PSD. Layers stay editable so you can tweak before packing.

  2. 2

    Lay them on a grid

    Position and align frames into even rows and columns for clean, predictable slicing later.

  3. 3

    Pack into one sheet

    Everything composites onto a single canvas with transparency intact.

  4. 4

    Export the PNG

    Download one packed transparent PNG and import it into your engine’s sprite editor.

WHY PACK A SHEET

One texture beats dozens of files

Loading fifty separate PNGs means fifty fetches and fifty textures in memory. Packing them into one sprite sheet lets the engine bind a single texture and draw every frame from it — fewer draw calls, less memory, smoother frame rates on low-end devices and the web.

Start from clean frames or a layered PSD and finish in the full editor. Everything stays on your machine.

FAQ

Sprite sheet maker — common questions

What is a sprite sheet?

A sprite sheet is one image that packs many smaller images — animation frames or UI elements — into a single file. Engines load one texture instead of dozens, cutting draw calls and memory. This tool packs your frames into one transparent PNG.

How do I make a sprite sheet online for free?

Open the editor, drop in your frames or a layered PSD, place them on a grid, then export a single packed PNG. No sign-up and no upload — everything is processed locally in your browser.

Does the sprite sheet keep transparency?

Yes. The exported PNG preserves the alpha channel, so each frame keeps its transparent background — exactly what Unity, Godot, Phaser and GameMaker expect.

Can I use a PSD as the source?

Yes. Import a layered PSD and each layer stays editable, so a designer’s multi-layer file becomes a packed sprite sheet without flattening it in Photoshop first.

Build your sprite sheet now

Free, in your browser. Nothing uploaded.

Open the sprite sheet editor
WASM Engine: ActivePrivacy: Local-FirstData: Zero UploadsStatus: Operational